The Tool Box
If you have an article for use on this page, please let us know. We'll consider any sound advice to make sure that Book Shed writers remain the ones to watch. Current Articles
Formatting a Manuscript - a few basics "... Most editors, agents and publishers ask for submissions in an easy to read font. They are not impressed by fancy fonts or strange colours. Using them may make your submission stand out, but not in the way you hope..." "... above all else, you should be looking for an e-mail address for contact. This can be the biggest key to making sure your work ends up on the desks of the people who might give you a fair crack of the whip ..." "... Punctuation for dialogue is something that beginner writers often get wrong..." "... Readers like dialogue - the majority of them demand it - and it is the first thing they will criticize if it doesn't suit them... " "... what is the difference between plot and story? Is there a difference? ... " "... Three common areas for mistake are the use of commas, semi-colons and colons. So this document or provided as a refresher... " "... writers often use more than three dots, but the correct punctuation is only three, no more and no less ..." |
This piece is written by Book Shed writer Nick Poole. The opening chapters of his work 'A Monster in the Mirror' were judged a Best Seller by users of the English Arts Council YouWriteOn website in November 2007. What do I know about plotting? Not much is the answer. So let's try to find out how little that is. Okay. What do I mean by plot? And what is the difference between plot and story? Is there a difference? Well a plot (as defined by Chambers) is “the story or scheme of connected events running through a play, novel etc.” When you plot a course, you are planning a route for a journey. I would say (just a thought) that the plot is the route, and the story is the journey itself. You can take a lot of different routes to make the same journey and, similarly, you can tell the same story in many different ways. I find it useful to think of a story as a journey, by the way. The interest will be the obstacles upon the metaphorical road, and the obstacles will get progressively more difficult to get over, under or around. Or through. But a story is more than just a list of events or scenes. It is also meaning. It is what the storyteller wants to tell the story for. It is (or should be) the emotion that the storyteller wants to evoke. It is the wisdom he or she wants to share. His or her vision of the world, or of that particular world. What about the plot then? Or have we lost that already? A plot is a plan. A route map. But it is a map of both the outer world (what physically happens) and the internal one (where emotion lives). There are a lot of very good books about the underlying pattern of stories: Joseph Campbell's The Hero with a Thousand Faces, Vogler's The Hero's Journey, Robert McKee's Story . One of my favourites (although nobody else I know much likes it) is The Seven Basic Plots by Christopher Booker. What they are all saying is that stories have underlying archetypes ... which is another way of saying that they are bout the experience of being human. The Human Condition, in fact. Yes, even if the story is about elves, it's really about us. The question is, does being able to find archetypes in a successful story allow us to do it in reverse? In other words, can you build a story around the basic building blocks? And a follow up question is, can there be a story without any of those building blocks? Let's have a look at some building blocks. I've roughly aligned the Hero's Journey with the Eight Point Arc and the Christopher Booker's plot “phases”:
Now I defy anybody (or at least any storyteller) to read through the Hero's Journey without (a) starting to form stories in his or her head and/or (b) relating one or more of the steps to parts of whatever he or she is working on presently. It's powerful stuff. Let's say you've written a scene. I dunno, two people arguing and one storms out. And you know the genre. Let's say it's horror. The question is, what function is the scene performing for the story? Don't know? Well, you must know why you wrote it, surely? What about the scene or the characters captured your interest. What is the argument about? Is the surface argument the real subject or is there, lurking as so often, something hidden. An unspoken problem. Maybe different things for each of the arguers. Well...the theory goes that both need to acquire wisdom to overcome a character flaw. And the way to acquire wisdom is through the steps above. The Hero's Journey. So you've got the marks on the map and you now need to relate them to the characters you've created. Makes you wonder how Shakespeare and Dickens and Melville did it without the map, doesn't it? |
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